The original sound meant to be used with the Upper was supposed to be an ambience sound that was to be heard the moment you walk into the Facehead room, when you encounter multiple Faceless.Ĭonsidering the fact that the Upper is the same as the normal Slower, the animations being the same explains the reasoning behind the awkward animations when he attacks and the fact he uses only one leg to attack, the one that seems to be very crippled out of shape. This monster also has a very violent scream that lasts for several seconds, a very loud wail, making its encounter the second most brutal scare and screamer in the game.ĭespite the fact that the monster isn't supposed to move, if you do move far enough away the animations will be incorrectly timed which will make it seem as if the monster is hand-walking towards the player. When encountered, he attacks Simon by kicking him in multiple different fashions with his feet.
The Upper is a unique and rare variant of the Slower encountered before reaching the Asylum.Īlthough this monster is a rare variant of the Slower, it can be defeated easily. If the player has only a melee weapon equipped, the Suicidal Influence has no effect. Eliminate her in aread you intend to fewquent, as she can actually attack between doored-off sections of the same map. The baby will strike at about the same rate as the Citalopram or Crazyrunner, but Drowned's slow speed will make doding back and striking again fairly harm-free. Pistol-whipping the monster with an empty magazine is productive. The player must quickly press the left mouse to make Simon resist the urge to kill himself, once the player is successful in resisting it, the screen will go back to normal with Simon seemingly crying a little bit after the event is over. The primary way this monster will attack is if the player is exposed to her for too long with at least one bullet in their weapons, the screen will darken and Simon will begin to whimper as the monster will begin to force Simon's gun to his head to make him shoot and kill himself in an act of suicide.
The attacks are slightly difficult to dodge. A baby will then burst from the monster's stomach and attacks with two knives. This monster has no physical attacks until the player approaches too closely. In the case where the player chooses to kill the Stranger, it is highly advised to weild a powerful weapon throughout the fight as the Stranger is not a foe to take on in a fight of attrition.Īs well as this it would also be smart not to take on a Stranger unless you have around one half of your health remaining, as any less could result in the player dying from the Stranger's telepathic assault before the player can deal a deadly blow.
With the cost to both health and ammunition proving taxing if the player decides to kill the Stranger.
It would be smart to attempt to avoid a Stranger when possible. Once killed the creature will let out an inhuman groan and begin to twitch rapidly and flicker before simply vanishing. When approached, a Stranger will begin to assault Simon telepathically, the player rapidly suffering damage until the stranger has been defeated. They are able to be located by listening to their distinct breathing, appearing as men in suits with an opened book for a head. A lethal enemy that is rare to find, Strangers are slow but very dangerous.